Wednesday 7 August 2019

219: Journey, by Austin Wintory

Austin Wintory (USA)
Journey (2012)
18 tracks, 58 minutes
BandcampSpotifyiTunes

It’s been a little while since I had a video game soundtrack to nerd out over, so it’s great to get to bang on about Journey today. Journey is an achingly beautiful game; it’s one of those that are brought up in conversations about ‘video games as art.’ As the title suggests, it is the story of a journey, that of a faceless, cloaked figure controlled by the player. There is no language used in the game at all – the objectives are discovered in the exploration, the internal lore and mythology are all told through vague and ancient-looking pictograms. You meet other players along the way and you guide each other and keep each other company – all wordlessly. Above all, it is entirely graceful. Every movement is like that of a silk scarf on a gentle breeze, and even when the action becomes agonising or scary, it is all with the utmost beauty and elegance.

While I don’t think it’s entirely necessary to play the video game before you approach this soundtrack as an album – I wouldn’t be recommending it as a Good Album otherwise – the two work so much in tandem that they show the best of themselves as one symbiotic piece of art. That’s because the music of Journey doesn’t play out like the OST of a film, or even like the soundtracks of earlier games. It’s not linear in the same sense that the cues are heard from beginning to end before the next one starts; instead, the soundtrack is dynamic. This means the music itself adapts and changes subtly depending on the actions or movements of the player – themes will come and go, textures swell and decay and even rhythmic aspects become more pronounced or become absent entirely, all based on how you are playing in any given moment. This not only means that the music always fits the actions and emotions of the gameplay perfectly in real-time, but also that for every player and every playthrough, the soundtrack is an entirely unique and distinct work. How to capture this in the still-linear format of an album? Well in this instance, the composer Austin Wintory also takes the role of curator, selecting the pieces and themes to highlight and balancing them in a way that reflects the emotional tones of the game without the interactive element that would otherwise ‘create’ the soundtrack.

And all of that said, what is it like? Well, as you’d expect, it’s just as elegant and graceful as the game it is part of. Its lush sound is provided by a full orchestra, with soloists featuring on cello, flute and bass flute, harp, viola and serpent (an early wind instrument made of wood and shaped like a snake, roughly analogous to a modern tuba). Wintory has stated that he tried to write the music in a way that made it sound beyond any specific culture, but instead I hear a set that has worldwide influences, amalgamated respectfully but in a way that creates something new. It’s impressive that sounds that bring to mind Indian tambura, Indonesian gamelan, Irish fiddle music, Chinese strings, Japanese taiko and West African kora can all sit so easily within swelling orchestral music and enhanced with abstract or avant-garde sounds without any of it sounding forced or out-of-place.

Like the game itself, the soundtrack to Journey is a masterclass of subtlety. It sounds like discovery and learning, and it is exciting because the next thing is always to some degree unexpected. The perfect way to approach this soundtrack is to experience it, rather than just listen to it, to create your very own version of the soundtrack and to let it touch your emotions so much more deeply for it. Listen to this album by all means, but play Journey if you can.

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